The Gamification of Learning: A False Promise? The trend in education technology has many parents and educators worried.
Ed tech games, such as Prodigy, Blooket, and Gimkit, have become a staple of daily lesson plans and homework assignments, promising to make learning fun and engaging for students.
But beneath the surface lies a more complex reality. My own son was caught playing Prodigy on his laptop, masquerading as math homework.